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      0
      The Road to Gamescom 2013

      The Road to Gamescom 2013

      We're getting ready to fly off to the continent for Europe's most prominent game show.

      Text: Bengt Lemne
      0
      GRTV: Indies of E3

      GRTV: Indies of E3

      We've gathered some of our favourite indie interviews from Los Angeles.

      Text: Bengt Lemne
      HQ
      0
      Bioshock Infinite: Burial At Sea

      Bioshock Infinite: Burial At Sea

      We head to Irrational Games to see the proper conclusion to Infinite's story, and talk to the developer about the DLC.

      Text: Ingo Delinger
      HQ
      0
      The Mysterious Mr. Kojima

      The Mysterious Mr. Kojima

      We talked to the legendary Metal Gear Solid creator at this year's E3 to learn of his thoughts on next-gen, open worlds and Moby Dick Studios.

      Text: Bengt Lemne
      0
      E3: The Long List

      E3: The Long List

      A big fat stack of games from this year's E3.

      Text: Mike Holmes ad Lee West
      0
      Welcome to E3

      Welcome to E3

      We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.

      Text: Gamereactor Staff
      0
      One petal at a time - Flower

      One petal at a time - Flower

      You are the wind. Blowing through levels, restoring beauty, without a care in the world.

      Text: Bengt Lemne
      0
      GRTV: Best of GDC - Part 1

      GRTV: Best of GDC - Part 1

      We've taken a look at the content that came out of our GDC trip.

      Text: Bengt Lemne
      0
      The Music of Blood Dragon: Interview

      The Music of Blood Dragon: Interview

      With the Far Cry 3 DLC released today, we tracked down the outfit behind its soundtrack, Power Glove, to talk how they replicated the soundscape of 80s action cinema.

      Text: Gillen McAllister
      HQ
      0
      Xcom: Enemy Unknown iOS Interview

      Xcom: Enemy Unknown iOS Interview

      With the turn-based Enemy Unknown getting converted to Apple's devices, we tracked down Firaxis lead designer Jake Solomon to talk about the project.

      Text: Lee West
      0
      Killer is Dead vs. Yaiba: Ninja Gaiden Z

      Killer is Dead vs. Yaiba: Ninja Gaiden Z

      Katanas and cyborg arms: mechanics and flesh come head to head in two upcoming titles from Grasshopper Manufacture and Team Ninja/Comcept.

      Text: Bengt Lemne
      0
      Gaming's Defining Moments - Fallout 3

      Gaming's Defining Moments - Fallout 3

      We look back on Bethesda's bleak future sci-fi creation as part of our ongoing Generation's Greatest series.

      Text: Mike Holmes
      0
      Multiplayer: Getting it Right

      Multiplayer: Getting it Right

      Are publishers enforcing multiplayer on games that don't need them? And what can developers do to keep multiplayer interesting?

      Text: Gillen McAllister
      0
      PS Vita: A New Hope

      PS Vita: A New Hope

      "Once again my Vita is starting to look like a worthwhile purchase."

      Text: Mike Holmes
      0
      Generation's Greatest

      Generation's Greatest

      "We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."

      Text: Mike Holmes
      0
      Generation's Greatest

      Generation's Greatest

      The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.

      Text: Mike Holmes
      0
      Bungie's Destiny

      Bungie's Destiny

      "The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."

      Text: Mike Holmes
      0
      Like a Boss: The Metal Gear Saga Part 2

      Like a Boss: The Metal Gear Saga Part 2

      In the concluding chapter of our Metal Gear retrospective, we look at Snake's adventures up to modern day.

      Text: Gillen McAllister
      0
      Like a Boss: The Metal Gear Saga Part 1

      Like a Boss: The Metal Gear Saga Part 1

      In part 1 of our massive Metal Gear retrospective, we track the birth of an icon and follow him through to his PS2 missions.

      Text: Viktor Eriksson
      1
      Gaming Junk Food

      Gaming Junk Food

      "There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."

      Text: Ben Tyrer
      2
      GR-UK's Christmas Giveaway

      GR-UK's Christmas Giveaway

      We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.

      Text: Gillen McAllister
      0
      THQ: Place your bets!

      THQ: Place your bets!

      We take a closer look at some of the assets held by THQ as we advise them on what to do with them.

      Text: Bengt Lemne
      1
      The Walking Dead: One Hell of a Vision

      The Walking Dead: One Hell of a Vision

      "Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."

      Text: Gillen McAllister
      0
      Book Review: Book of Spells

      Book Review: Book of Spells

      "It's credit to Sony for introducing something that's wholeheartedly not conceived with the traditional game space in mind."

      Text: Gillen McAllister
      0
      Top 7 Hitman Levels

      Top 7 Hitman Levels

      As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.

      Text: Callum Alexander
      0
      Greatest Video Game Music: Interview

      Greatest Video Game Music: Interview

      We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.

      Text: Gillen McAllister
      0
      Sand in a Box

      Sand in a Box

      "There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."

      Text: Mike Holmes
      0
      Mass Effect Trilogy: Remember ME

      Mass Effect Trilogy: Remember ME

      With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.

      Text: Gillen McAllister
      0
      DMC: Getting It Right

      DMC: Getting It Right

      "This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."

      Text: Gillen McAllister
      0
      Dishonored: Heart in the Right Place?

      Dishonored: Heart in the Right Place?

      "It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."

      Text: Aoife Wilson
      0
      Last Word: Arkane on Dishonored

      Last Word: Arkane on Dishonored

      With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.

      Text: Jonas Elfving