The Road to Gamescom 2013
We're getting ready to fly off to the continent for Europe's most prominent game show.
Text: Bengt Lemne
Gaming's Defining Moments - Dishonored
We reminisce about our journey with Corvo through the underbelly of a steampunk masterpiece.
Text: Mike Holmes
GRTV: Indies of E3
We've gathered some of our favourite indie interviews from Los Angeles.
Text: Bengt Lemne
Bioshock Infinite: Burial At Sea
We head to Irrational Games to see the proper conclusion to Infinite's story, and talk to the developer about the DLC.
Text: Ingo Delinger
Naoki Yoshida on Final Fantasy XIV: A Realm Reborn
With less than a month remaining until the launch of Final Fantasy XIV: A Realm Reborn we asked producer Naoki Yoshida a bunch of questions.
Text:
Jonas Mäki
Eric Johnson: Being Sam Fisher
We talk with the new voice behind Splinter Cell's iconic lead character.
Text: Mike Holmes
Dissecting [Spoilers]: Naughty Dog on The Last of Us
Spoilers ahead! We talk to the game's creators about story structure, hard choices, reveals and endings... and next game Easter Eggs.
Text: Gillen McAllister
Assassin's Creed IV: "We took a leaf out of Far Cry 3's book"
While Assassin's Creed IV: Black Flag has been discussed at length in the months leading up to E3, there was still much to be discovered.
Text: Gillen McAllister
The Mysterious Mr. Kojima
We talked to the legendary Metal Gear Solid creator at this year's E3 to learn of his thoughts on next-gen, open worlds and Moby Dick Studios.
Text: Bengt Lemne
E3: The Long List
A big fat stack of games from this year's E3.
Text: Mike Holmes ad Lee West
Welcome to E3
We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.
Text: Gamereactor Staff
One petal at a time - Flower
You are the wind. Blowing through levels, restoring beauty, without a care in the world.
Text: Bengt Lemne
Gaming's Defining Moments - Batman: Arkham Asylum
We continue to recall some of the greatest games of the generation. This time Rocksteady Studios' revival of a caped crusader.
Text: Jon Newcombe
GRTV: Best of GDC - Part 1
We've taken a look at the content that came out of our GDC trip.
Text: Bengt Lemne
The Music of Blood Dragon: Interview
With the Far Cry 3 DLC released today, we tracked down the outfit behind its soundtrack, Power Glove, to talk how they replicated the soundscape of 80s action cinema.
Text: Gillen McAllister
Xcom: Enemy Unknown iOS Interview
With the turn-based Enemy Unknown getting converted to Apple's devices, we tracked down Firaxis lead designer Jake Solomon to talk about the project.
Text: Lee West
Gaming's Defining Moments - Deus Ex: Human Revolution
We reflect on one of the best action-adventure games of recent years.
Text: Mike Holmes
GRTV: Best of PAX East - Part 1
Things we filmed in Beantown during Penny Arcade Expo (PAX East).
Text: Bengt Lemne
Killer is Dead vs. Yaiba: Ninja Gaiden Z
Katanas and cyborg arms: mechanics and flesh come head to head in two upcoming titles from Grasshopper Manufacture and Team Ninja/Comcept.
Text: Bengt Lemne
Gaming's Defining Moments - Heavy Rain
The story might have been written by Quantic Dream, but the ending was all our own work.
Text: Mike Holmes
Gaming's Defining Moments - Fallout 3
We look back on Bethesda's bleak future sci-fi creation as part of our ongoing Generation's Greatest series.
Text: Mike Holmes
Multiplayer: Getting it Right
Are publishers enforcing multiplayer on games that don't need them? And what can developers do to keep multiplayer interesting?
Text: Gillen McAllister
Dead Space: Liberation Interview
Text: Gillen McAllister
PAX East Preview
Text: Bengt Lemne
Gaming's Defining Moments - Red Dead Redemption
How the thunder in the skies above roared out a world of gunfire below.
Text: Gillen McAllister
PS Vita: A New Hope
"Once again my Vita is starting to look like a worthwhile purchase."
Text: Mike Holmes
Tomb Raider: Composer Commentary
Text: Gillen McAllister
Generation's Greatest
"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."
Text: Mike Holmes
Generation's Greatest
The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.
Text: Mike Holmes
Unearthing Tomb Raider - Part Two
Text: Jon Newcombe
Unearthing Tomb Raider - Part One
Text: Jon Newcombe
Bungie's Destiny
"The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."
Text: Mike Holmes
CES Blog: Tomb Raider & Project Shield
"If CES is giving us so many surprises, I expect some serious fireworks from the next E3."
Text: Lorenzo Mosna
A Neverending Final Fantasy Part 2
The second part of Jonas Mäki's massive Final Fantasy article is here.
Text:
Jonas Mäki
Like a Boss: The Metal Gear Saga Part 2
In the concluding chapter of our Metal Gear retrospective, we look at Snake's adventures up to modern day.
Text: Gillen McAllister
A Neverending Final Fantasy Part 1
Final Fantasy is the unlikely story of how a game that was meant to be the swan song changed everything.
Text:
Jonas Mäki
Like a Boss: The Metal Gear Saga Part 1
In part 1 of our massive Metal Gear retrospective, we track the birth of an icon and follow him through to his PS2 missions.
Text: Viktor Eriksson
The Last of Us: Introducing Tess
We talked to Naughty Dog's Neil Druckmann and the actress behind Tess.
Text: Bengt Lemne
Gaming Junk Food
"There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."
Text: Ben Tyrer
GR-UK's Christmas Giveaway
We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.
Text: Gillen McAllister
THQ: Place your bets!
We take a closer look at some of the assets held by THQ as we advise them on what to do with them.
Text: Bengt Lemne
The Walking Dead: One Hell of a Vision
"Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."
Text: Gillen McAllister
Book Review: Book of Spells
"It's credit to Sony for introducing something that's wholeheartedly not conceived with the traditional game space in mind."
Text: Gillen McAllister
Top 7 Hitman Levels
As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.
Text: Callum Alexander
Greatest Video Game Music: Interview
We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.
Text: Gillen McAllister
Sand in a Box
"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."
Text: Mike Holmes
Mass Effect Trilogy: Remember ME
With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.
Text: Gillen McAllister
DMC: Getting It Right
"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."
Text: Gillen McAllister
Dishonored: Heart in the Right Place?
"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."
Text: Aoife Wilson
Last Word: Arkane on Dishonored
With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.
Text: Jonas Elfving